Mo Flux 1.2.0 beta - September 14, 2026

Verified on Windows with After Effects 26.5. AE 26.3 is a target, with final
1.2.0 installation verification pending. Other versions are not claimed.

Included: Repeat (linear, radial, 2D/3D grid), Arrange for prepared pieces,
Transform/Variation/Sequence modifiers, linear/radial sweep/box/spherical zones,
editable child layers, source links, native Effect Controls, primitive meshes,
static GLB/OBJ import, Direct3D 11 rendering, textures and rasterized shadows.

Current boundaries:
- Arrange animates existing pieces; it does not cut meshes.
- A composition uses one 3D renderer. Separate generator precomps do not
  share depth intersection or shadows. Keep interacting objects together.
- Source adjustment layers, track mattes and non-Normal blending are not
  supported. Apply pixel effects to leaf artwork rather than collapsed
  precomp carriers. Not every AE source feature is supported.
- Transparency is sorted per object. Overlapping transparent geometry may
  show sorting artifacts. Advanced material maps and some model features
  are unsupported. Full compatibility with other 3D renderers is not included.
- Start with 100-1,000 objects for authoring. A 5,000-object allocated pool
  was tested, but speed depends on the scene, artwork, GPU and AE session.
  No real-time frame rate is promised. Lowering count keeps allocated layers.
- In batch scripts, closing a 5,000-layer project, building a new scene and
  immediately rendering in the same invocation can stall AE. Separate the
  project transition, allow AE to idle, then use the native Render Queue.
- No path tracing, mesh cutting, deformers, extrusion, skeletal animation,
  or macOS build in this beta.

Feedback is welcome: info@mayoflux.tv. Include Mo Flux version, AE version,
Windows version, GPU, expected/actual behavior and short reproduction steps.
A screenshot or short clip helps. Share only project assets you can disclose.
