Mo Flux 1.2.0 beta - September 14, 2026 Verified on Windows with After Effects 26.5. AE 26.3 is a target, with final 1.2.0 installation verification pending. Other versions are not claimed. Included: Repeat (linear, radial, 2D/3D grid), Arrange for prepared pieces, Transform/Variation/Sequence modifiers, linear/radial sweep/box/spherical zones, editable child layers, source links, native Effect Controls, primitive meshes, static GLB/OBJ import, Direct3D 11 rendering, textures and rasterized shadows. Current boundaries: - Arrange animates existing pieces; it does not cut meshes. - A composition uses one 3D renderer. Separate generator precomps do not share depth intersection or shadows. Keep interacting objects together. - Source adjustment layers, track mattes and non-Normal blending are not supported. Apply pixel effects to leaf artwork rather than collapsed precomp carriers. Not every AE source feature is supported. - Transparency is sorted per object. Overlapping transparent geometry may show sorting artifacts. Advanced material maps and some model features are unsupported. Full compatibility with other 3D renderers is not included. - Start with 100-1,000 objects for authoring. A 5,000-object allocated pool was tested, but speed depends on the scene, artwork, GPU and AE session. No real-time frame rate is promised. Lowering count keeps allocated layers. - In batch scripts, closing a 5,000-layer project, building a new scene and immediately rendering in the same invocation can stall AE. Separate the project transition, allow AE to idle, then use the native Render Queue. - No path tracing, mesh cutting, deformers, extrusion, skeletal animation, or macOS build in this beta. Feedback is welcome: info@mayoflux.tv. Include Mo Flux version, AE version, Windows version, GPU, expected/actual behavior and short reproduction steps. A screenshot or short clip helps. Share only project assets you can disclose.